anyone still confuse with str, agi, wis, spr and the other in Glory Destiny Online ? Now we will explain that :)
Either way, these are the better explaination of what each stat means in the Character UI (Short Key C).
Stat | Explaination | Notes |
Strength | Affects block and Physical damage | |
Agility | Affects evade, attack speed and cast speed | |
Wisdom | Affects elemental damage | For mage and elemental weapon |
Spirit | Affects heal and heal received | For healer and tankers |
Luck | Affects hit, physical critical, magic critical | |
HP | HP limit | |
MP | MP limit | |
Atk #1 | Shows the physical damage output (Str). Total damage outputted will be reduced through target's damage reduction rate. | For typical weapons |
Atk #2 | Shows the elemental damage output (Wis). Total damage outputed can be reduced through target's elemental resistance. | For elemental weapons |
Def | Shows total defense obtained through equipments, skills and pet | |
Damage Reduction Rate | Calculated through total Def. Used to reduce physical damage received. | |
Hit | Shows total hit otained through equipments, skills and pet | |
Hit Rate | Calculated through total Hit. Hit rate based on same level targets. | |
Atk Speed | Shows total atk speed obtained through equipments, skills and pet | |
Atk Speed Rate | Calculated through total Atk Speed. Affects attack speed and physical skill's cool down time | Reduce physical skill's cd time |
Critical | Shows total physical critical obtained through equipments, skills and pet | |
Critical Rate | Calculated through total Critical. States the percentage to obtain critical. | 40% is good enough |
Critical Dmg | Shows the percentage of critical damage obtained through equipments, skills and pet | |
Cast Speed | Shows total cast speed obtained through equipments, skills and pet | |
Cast Speed Rate | Calculated through total Cast Speed. Affects elemental attack speed and elemental skill's cool down time | Reduce elemental skill's cd, eg: Heal |
Magic Crit | Shows total magic critical obtained through equipments, skills and pet | |
Magic Crit Rate | Calculated through total Magic Crit. States the percentage to obtain magic critical. | 40% is good enough |
Magic Crit Dmg | Shows the percentage of magic critical damage obtained through equipments, skills, and pet | |
Evade | Shows total evade obtained through equipments, skills and pet | |
Evade Rate | Calculated through total Evade. Evade rate based on same level targets. | |
Parry | Shows total block obtained through equipments, skills and pet | |
Parry Rate | Calculated through total Block. Black rate based on same level targets. | Magic can't be blocked |
Healing | Affects the amount of heal will be added to the each heal skills | Doesn't affect Sorc's lv8 DoH |
Psv Healing | Affects the amount of heal obtained will be added to each heal skills | For tanks |
Move Spd | Affects movement speed | Run run run~ |
Resistance | Affects the reduction of damage taken by each elemental damage | For dungeon boss and pk |
Important Notes
1. All skills that did not specify elements are considered as physical type. Physical type skills can be easily changed to a specific element by equipping an elemental weapon (eg: Ice Lance). A clearer explanation is in the table below:
Weapon Element | Skill Element | Final Output Element | Stats Used |
Physical | Physical | Physical | Strength |
Elemental (eg: ice) | Physical | Weapon's Element (eg: ice) | Wisdom |
Physical | Elemental (eg: fire) | Skill's Element (eg: fire) | Wisdom |
Elemental (eg: ice) | Elemental (eg: fire) | Skill's Element (eg: fire) | Wisdom |
2. Elemental type of normal attacks are based on the element of the weapon equipped. No element will be considered as physical type.
3. Critical covers physical type normal attacks and physical type skills.
4. Magic Critical covers elemental type normal attacks and elemental type skills.
5. Atk Speed affects physical type normal attacks, elemental type normal attacks and physical type skills' cast time and cool down time.
6. Cast Speed affects elemental type skills' cast time and cool down time.
Stat Formulae
Original Chinese credits goes to: 小小紫
--------------------- Legends ---------------------
Green - Can be increased by % values (eg: 10% hp)
Blue - % stackable (Pet + Skill + Sigil), eg: 5%+3%+2% = 10%
Purple - Cannot be increased by % values (eg: 5% cast speed)
Red - Special Reminder
Grey - Extra notes
-----------------------------------------------------
Basic Stat
Displayed Stat Example (Obtained through pointing the stats):
Pre + (63) <--- Basic Value: Default stat of the class
Post + (101) <--- Side Value: Equipments + Gems + % values + Equipment Enhancement & Set Bonus + Trophy Stats + Buff
1 Strength = 5 Physical ATK, 0.5 Parry
1 Agility = 0.5 Atk Speed, 1 Cast Speed, 1 Evade
1 Wisdom = 5 Magic ATK
1 Spirit = Healing, Psv Healing (Formulae similar with Side Stat [below], can be affected by level too)
1 Luck = 1 Hit, 0.5 Critical, 0.5 Magic Critical
HP Value
Pre + = Basic HP
Post + = Equipments + Costume + % values + Passive Skills + Equipment Enhancement & Set Bonus + Buff
ATK Value
Pre + = Basic ATK + (Basic Str/Wis*5) + (Side [Equip etc] Str/Wis*5)
Post + = Equipments + Costume + % values + Passive Skills + Equipment Enhancement & Set Bonus + Buff
Side Stat (Def, Critical, Parry etc)
Example on Critical stat:
Pre + (31) <--- Basic Value: Convert through Basic Stat's basic value (Refer table above). Eg: Luck 63 * 0.5 = 31
Post + (415) <--- Side Value: Convert through Basic Stats's side value + Title + Equipment + Str/Wis Conversion + Buff + Equipment Enhancement & Set Bonus + % values + Passive Skills
** Decimal Values are rounded in
Side Stat Rate (Critical Rate, Parry Rate etc)
Example on Critical Rate stat:
Pre + (4.85%) <--- Basic Value: Convert through Side Stat's basic value
Post + (24.4%) <--- Side Value: Convert through Side Stats's side value + direct % increase (Pet, sigil, skill)
**The higher the character's level, the higher the requirements of stat values needed to increase 1%
Example on 1% Critical Rate:
Level 45 needs 19 Critical value
Level 50 needs 21 Critical Value
Level 55 needs 23 Critical Value
So on...
**As a result, it is common to have your % dropped after you level up if you're still wearing the same equipments.
No comments:
Post a Comment